[ Course: Computer Graphics ] [ Contents: Course Info | Modules | Resources ]
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Content Production (and Use)GoalProvide an overview of 3D content production techniques and learn how to load models into a jMonkeyEngine scene graph. Learn how to work with geometry and surface characteristics of models using jMonkeyEngine. ContentThis module comprises of:
LiteratureLecture notes/slides. Tutorial (6) - Hello Materials. Saving and Loading Materials with .j3m Files. Alan Watt, 3D Computer Graphics, Chapter 2. (Further reading for those expecially interested in modelling: Michael O'Rourke, Principles of Three-Dimensional Computer Animation,Chapters 1 og 2). Exercises
Experiment with using the OGRE DotScene loader to load data in a jMonkeyEngine scene.
See under Tools for links to free modelling tools if
you are interested in trying to model a little yourself.
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