Blender 2.62 - 2.68+ with Ogre export for jME

  1. Install latest version of Python.
  2. Install Blender 2.68 or later. (Version 2.68 is recommended for compability)
  3. Install blender2ogre plugin script for Blender:
    1. Download the script:

    2. Add script to Blender: (two methods)

    3. NOTE: Dont forget to "check" the script as "active" (checkbox) in the list of addons in Blender.
      File -> User Preferences -> Addons (tab) -> Locate in list: "Import-Export: OGRE Exporter (.scene, .mesh, .skeleton) and RealXtend (.txml).
      Finally press the "Save As Default" button, to make Blender remember these settings next time you open the application.

  4. Install OgreCommandLineTools:
    1. Download:
    2. Install:

  5. Finished! Now you can export models from Blender as Ogre DotScene and Ogre XML.

When importing a model choose: File -> Import -> Importer for the model format (for example "Collada (.dae)").
When exporting a model choose: File -> Export -> Ogre3D (.scene and .mesh).

These are the settings that we have used when exporting as Ogre DotScene:



Additional information:
jMonkeyEngine SDK: Importing and Viewing Models
Installing blender2ogre tutorial
Working Blender and OgreXML Versions
Creating assets in Blender
Using Blender as a Intermediator Between 3dMax and the jMonkeyEngine SDK


Last updated: 20130820 TWi/MLo