[ Course: Computer Graphics ] [ Contents: Course Info | Modules | Resources ]

Modules
Module Overview

Simulation

Goal

Introduce basic simulation techniques often used when implementing virtual environments and demonstrate how to use physics with jMonkeyEngine 3.

Contents

Literature

Lecture slides/notes.

jMonkeyEngine 3 Tutorial (13) - Hello Physics.

Physics: Gravity, Collisions, Forces.

Physics Listeners.

Physical Hinges and Joints.

Walking Character.

Bullet Wiki

Bullet API Documentation

(See also 3D Computer Graphics (Watt) ch. 17).

Assignments

Experiment with the example code and consider how you can incorporate a demonstration of the use of physics-based simulation in your assignment.


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