[ Course: Computer Graphics ] [ Contents: Course Info | Modules | Resources ]

Modules
Module Overview

Animation

Goal

An introduction to animation concepts, theory and practice focusing on 3D animation and use of animation jMonkeyEngine.

Contents

  • Animation: An Introduction
    • Keyframe animation and interpolators
    • Hierarchical animation
    • Foreward and inverse kinematics
    • Motion dynamics
    • Humanoid Animation and motion capture
    • Animating cameras, lights, and materials
    • Animating geometry deformation
    • Animation theory
  • Animation in jMonkeyEngine
    • Interpolation
    • Alpha
    • Animation System
  • Example code

Literature

Lecture slides/notes.

Tutorial (4) - Hello Update Loop.

Tutorial (7) - Hello Animation.

jME3 Animation.

For those expecially interested in 3D animation, then see Michael O'Rourke, Principles of Three-Dimensional Computer Animation, Chapter. 3.

Assignments

Experiment with the example code and consider how you can incorporate a demonstration of the use of a interpolators to animate things for your assignment.


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